Patch 1.0.4 temporarily reinvigorated my interest in Diablo 3, which is good because I want this game to succeed. There's still a slew of issues that weren't addressed in this patch and most likely, it was because Guild Wars 2 was right around the corner that they rushed it out. But that's okay; we knew the game wasn't going to be completely fixed in this particular patch alone. In fact, my guess is that Blizzard will take at least another year of patching before Diablo 3 becomes the game we want it to be. So until that day comes, we are left wanting. Here's what I want from what was supposed to be my preferred class to play and why they need a lot of work.
In Diablo 2, the Sorceress was my favorite class. I loved covering the screen with Frozen Orbs and zapping everything with Chain Lightning or blasting Fireballs into crowds of monsters and watching them drop in unison. There was this distinct feeling of overwhelming power when playing a Sorc in many ways; some subtle, others more pronounced. For example, there was no cooldown on Teleport so you didn't run unless you were out of mana, because you're too fucking awesome to physically exert yourself for the menial task of bipedal transportation. When you didn't want to die in 2 hits, you usually learned a powerful defensive spell called Energy Shield, which mitigated a percentage of incoming damage directly to your mana pool instead of health, because you're too fucking awesome to give a damn about what kind of defensive stats your equipment provided. You also had a spell called Thunder Storm that periodically struck a nearby enemy with a powerful lightning bolt from the sky, because you're too fucking awesome to allow a monster within close proximity of your presence without dire repercussion, whether you wanted it dead or not.
In Diablo 3, the Wizard is the new Sorceress and although some of the spells are familiar, the feeling of power isn't.
Blizzard apparently didn't want us endlessly spamming our most powerful spells like we used to so they instead went the route of a resource system that quickly runs out and quickly regenerates. What this meant was that when our Arcane Power was depleted after a salvo of devastating spells, we needed something to do while our reserves replenished. This lead to the implementation of Signature spells.
I don't mind this system. The concept works fine and it provides some variety, albeit forced. The problem comes with the selection. There's four Signature spells. So with the addition of Arcane as an element, you'd think the Wizard would get four different elemental Signature spells: Fire, Cold, Lightning, and Arcane. Instead, you get two elements and one physical. Why didn't they make Spectral Blade do Cold damage that slows and call it Frost Blade? I think the idea that you coalesce ice swords into existence from thin air to slash enemies into ribbons is an badass idea. Also, why is the added range on the Thrown Blade rune seem to be nonexistent? Why not make Thrown Blade a complete ranged version of the spell, to give Wizards the ranged Cold Signature spell that we deserve? Kill two birds with one stone, I say.
Also, Why is Shock Pulse so utterly useless? Get rid of that shit and add a Fire Signature spell. No, the Fire Bolts rune doesn't count. The problem is the method of damage delivery: short and random. No one likes random directions, let alone short distances. The only useful versions of this spell is Piercing Orb and Living Lightning. And Living Lightning is only useful to proc Critical Mass. How about changing it to something called Fire Wave that propels an expanding wall of fire, damaging all enemies and applying a damage-over-time effect (DoTs for short). Simply change Piercing Orb to Blazing Orb and Living Lightning to Living Inferno or something like that. Cool? I think so.
But it's not just Signature spells that lack elemental variety. A majority of our spells deal Arcane damage. If I wanted to build a Fire Wizard, my selection without runes narrows down to Hydra and Meteor. That's it. If you want to include runes, you get the fantastically useless Fire Bolts in the mix. Boring. Why isn't Disintegrate Fire damage? Doesn't that makes sense considering you're turning enemies to ash? The lack of awesome Fire spells leads to passives like Conflagration being overlooked completely. When I think of any Fire spell hitting me, I think of the continual burning effects it might have on my clothes, my hair, even my skin. Fire spells should separate itself from other elements in its unique ability to apply DoTs. So why isn't this a mandatory passive on all fire spells? And what, then, should we do with Conflagration, which is completely and utterly out-shined by Cold Blooded? What if we make it so that it allows you to stack the DoTs from any Fire spell, to a cap? After all, the longer something is exposed to fire, the more likely it is to burn more intensely, correct? Too many questions. Need more answers.
The same goes for Cold spells. Including runes, you get only three Cold Spells: Ray of Frost, Frost Hydra, and Blizzard. I just want more variety. Is that too much to ask? The Cold Blooded passive is actually pretty awesome, but I wish the theme of Cold spells was better exemplified. Cold spells are unique in their ability to debilitate: to slow things down; to freeze them. The more things are exposed to cold temperatures, the more brittle they become. And when enough force is applied to brittle objects, they shatter. So in the way that Conflagration would stack DoTs, why not make Cold Blooded stack a debuff that increases damage-taken and increases amount slowed? And once it reaches the maximum stacks, the next spell shatters them, causing it to deal an additional 100%(?) damage that can also crit and refreshing only the damage-taken component of the stacks. Yeah? Of course, we'd have to adjust the initial slow amount of Cold spells to compensate for the stacking slow, but I'd love to see more thematic passives like this.
Diamond Skin is awesome. No argument there. But that doesn't mean we can't make it awesome'er. Defensively, Wizards are pretty good. We have a great escape, so-so diversion, and a good temporary shield. And while Wizards would never die if we could utilize all three spells at any given time, the fact is we only have enough room to take one of these, two at max. Diamond Skin is unique from the other defensive spells in that it caters especially well to melee Wizards. And what melee Wizards lack that other melee classes have is temporary Crowd Control immunity (Crowd Control spells are any spells that cause you to lose control of your character, CC for short). I think it would be really awesome if Diamond Skin provided CC immunity while the skin holds. Also, I think we should lower the base amount slightly and scale the shield amount to a percentage of our health. That way, tanky melee Wizards would have extra incentives to have a massive health pool.
Did I say so-so diversion? Of course, Mirror Image needs some love, as well. In short, they need to not get killed so easily and there needs to be more of them in order to warrant its use over Teleport or Diamond Skin. Why? Because while Teleport and Diamond Skin guarantees your safety at least temporarily, Mirror Image does not. It's Russian roulette where you have to hope that the monsters are dumb enough to go for your decoys instead of you. It's also virtually useless against Wallers with AoE affixes. Mirror Image is a gamble, especially with the chicken-shit AI of the images. When you try to run, they try to run as well. What the fuck? Stay there and take hits, stupid images. I get why they did this; so that Mirror Image isn't useless in PvP. But honestly, I doubt Mirror Image will see any PvP action anyway, mainly because they die almost instantaneous but also because they pose no real threat to the opposing player. They deal no damage (even with the crappy Mirror Mimics rune) and everyone will know that you'll be the guy in the middle. The only reason why I say it's a so-so spell and not a useless one is because it is useful against some Bosses. But here's the kicker: Bosses are a joke.
I could probably go on about what Wizards need but this post is already too long. Perhaps I'll continue this rant another day.
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